LEVELS
GENESIS · VORTEX · LABYRINTH
900 levels across three universes and 90 worlds, each with its own colours, atmosphere and rules. Up to three stars on every level.
One tap changes everything. You switch gravity between the floor and the ceiling, read the pattern and dodge what is coming. Easy to learn, demanding to master.
01 — GAME MODES
The campaign teaches, the endless run punishes, the daily race levels the field and the relay puts you in another player's hands.
GENESIS · VORTEX · LABYRINTH
900 levels across three universes and 90 worlds, each with its own colours, atmosphere and rules. Up to three stars on every level.
UNTIL YOUR REFLEXES GIVE OUT
It keeps accelerating and keeps letting new threats in. A rotating selection of extra obstacles arrives every day, so today's run is not yesterday's.
THE SAME TRACK FOR EVERYONE
Every day, everyone plays exactly the same route and the same obstacles. Nobody gets a luckier roll: you learn the track and you improve on it.
A COMMUNITY LEVEL EVERY DAY
Each day the game picks a level made by a player and hands it to everybody. If yours is the one, that day the whole community plays it.
02 — LEVEL EDITOR
The same repertoire the game uses to generate its 900 levels, handed to you with one slider per parameter.
Gap width, period, speed, spacing. Each slider's range is the one the game's own generator uses — no more and no less.
The editor walks the level piece by piece and points at the one that breaks the route — and at which slider broke it. No publishing an impossible level without knowing.
TEST plays the level from the point on your screen and drops you back into the same view. No replaying 100 metres to check the last jump.
A level only goes live once its author has cleared it unaided from metre 0. And the verification expires by itself the moment you touch the level again. Nobody uploads what they have not passed.
03 — COMMUNITY
Every published level has a code and a link. With the game installed it opens the app; without it, it opens the level's card.
Today, best of, and by difficulty. What people are playing right now, without having to know anyone.
Follow whoever makes the levels you like, and find them by their tag. There are tables for most loved and most followed.
Six digits pasted out of a chat open the level straight away. It makes no difference if they arrive lowercase, with a hash, or as a whole link.
A LEVEL'S LINK
playgravityflip.com/j/847291
One format that does everything: with the app installed it opens the level; without it, it shows the card and takes you to Google Play.
04 — COMPETE
The endless leaderboard takes your clean record: no shield and no ad revive. What you post is what you survived.
05 — STORE
No purchase makes you go further. Skins are looks, and paid worlds always sit at the end of their campaign — never in the middle.
Bought, or earned with coins. And some skins are not for sale at all: they only turn up when you finish a whole campaign.
FROM €0.99
Each world is a theme and its chapter of levels. The paid ones are always the last of their universe, so nobody's progression gets cut in half.
€0.99 EACHOne purchase and the ads between runs are gone. The optional revive video is still there, if you want it.
€1.99Free on Android. Landscape, one finger, and no connection needed for the campaign.
GET IT ON GOOGLE PLAYOPTIONAL IN-APP PURCHASES · NO COMPETITIVE ADVANTAGE